G-SYNC 101: G-SYNC Fullscreen vs. Borderless/Windowed


DWM Woes?

Requested by swarna in the Blur Busters Forums, is a scenario that investigates the effects of the DWM (Desktop Windows Manager, “Aero” in Windows 7) on G-SYNC in borderless and windowed mode.

Unlike exclusive fullscreen, which bypasses the DWM composition entirely, borderless and windowed mode rely on the DWM, which, due to its framebuffer, adds 1 frame of delay. The DWM can’t be disabled in Windows 10, and uses it’s own form of triple buffer V-SYNC (very similar to Fast Sync) that overrides all standard syncing solutions when borderless or windowed mode are in use.

To make sure this was the case, all combinations of NVCP and in-game V-SYNC, as well as the Windows 10 “Game Mode” and “fullscreen optimization” settings were tested to see if DWM could be disabled, and tearing could be introduced; it could not be, so Game Mode and fullscreen optimizations were disabled once again, and NVCP V-SYNC was re-enabled across scenarios for consistency’s sake.

The question is, does DWM add 1 frame of delay with G-SYNC using borderless and windowed mode?

Blur Buster's G-SYNC 101: Input Latency & Optimal Settings
Blur Buster's G-SYNC 101: Input Latency & Optimal Settings

Overwatch, shows that, no, with G-SYNC enabled, both borderless and windowed mode do not add 1 frame of delay over exclusive fullscreen. Standalone “V-SYNC,” however, does show the expected 1 frame of delay.

CS:GO was also tested for corroboration, and ought to have the same results, as DWM behavior is at the OS-level and should remain unchanged, regardless of the game…

Blur Buster's G-SYNC 101: Input Latency & Optimal Settings
Blur Buster's G-SYNC 101: Input Latency & Optimal Settings

Sure enough, again, G-SYNC sees no added delay, and V-SYNC sees the expected 1 frame of delay.

Further testing may be required, but it appears on the latest public build of Windows 10 with out-of-the-box settings (with or without “Game Mode”), G-SYNC somehow bypasses the 1 frame of delay added by the DWM. That said, I still don’t suggest borderless or windowed mode over exclusive fullscreen due to the 3-5% decrease in performance, but if these findings are true across configurations, it great news for games that only offer a borderless windowed option, or for multitaskers with secondary monitors.



3105 Comments For “G-SYNC 101”

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BlurryAlienGoZ00mXD
Member
BlurryAlienGoZ00mXD

If I change Vertical sync to “On” in “Manage 3D settings”, it forces “Adjust image settings with preview” from “Let the 3D application decide” to “Use the advanced 3D image settings“.

Ideally I don’t want this as I don’t want any artificial enhancements on my game, but it seems impossible to have both at the same time.

It’s not mentioned in the guide that it does this. Any advice / insight for this? Best to set as much of the “enhancing” “Manage 3D settings” (for example: “Antialias – Gamma correction”) to “Off” to make it is as close to “Let the 3D application decide” as possible?

Let me know if I’m misunderstanding. Thanks.

dandyjr
Member
dandyjr

Hello there! I recently bought a 500Hz G-sync monitor and it’s the first time I’ve owned a true G-sync monitor with a module. The exact model is the AW2524H. One of the first things I noticed with this monitor is that the frames never hit the max range of the monitor as if the module has it’s own way to prevent leaving the G-Sync range. The monitor is technically a 480Hz panel but it has a factory overclock you can set to 500Hz. In stock form (with all of the proper G-sync settings in the control panel) the frames automatically are capped at 477 and never will hit 480. Overclocked to 500Hz, The frames will never go above 496. I tested multiple games just to make sure and they all produced the same results. What I’m wondering is if this is an effect of this specific model or if this is true for all G-Sync native monitors. Does this mean that I never have to cap my fps because the monitor won’t allow the frames to hit the ceiling anyway? I noticed that if I enable reflex in supported games, the frames will be capped at 438 instead of 496. My guess is that Nvidia set such a low limit to be safe for G-Sync compatible monitors that happen to be 500Hz (since I’ve heard they are less accurate and will leave range more often). What are your thoughts on this? I’d be stoked to hear that I don’t have to cap my fps anymore but it seems too good to be true haha!

IggyRex
Member
IggyRex

Hello, you probably get asked this a lot, but I game on a lg c1 at 120hz, and I was wondering what would be best for my setup. I am currently using Vsync – on in the control panel, but I am unsure if I should set low latency to ultra or if setting to On would be the better option for me. Having it set to ON would require me to set an fps limit on a game basis correct? So something like elden ring would work better being capped to 59 or 57fps as opposed to it set to ultra which would do it for me. What are the benefits of either option? Sorry, and please let me know. I just want to get the most out of my hardware and out of gsync.

Kaffik
Member
Kaffik

Hi!
I have 165 Hz G-Sync Compatible (ls27ag500nuxen) monitor.
I used all your tips for this type of display but something irritates me a lot.
60 fps on my screen looks like 30-35 at best, I need to have like 95-100 fps to make it look like smooth 60.
For example my boyfriend has 144 Hz VRR TV and 60 fps looks like 60 fps.
I have DP 1.4 and VRR on.
Do I really need a G-Sync module to make it better?

Indignified
Member
Indignified

Hello, is there any point of having gsync or reflex on if fps is uncapped?

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